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+

+/-
Raw plus-minus. The number of points by which the player's team has outscored opponents or been outscored by them with the player on the floor.
+/-40
Plus/Minus per 40 minutes

2

2A%
Two attempt percentage. Percentage of player possessions (found by FGA + (.44*FTA) + TO) used on two-point shots.
2AG
2-point field goals attempted per game
2MG
2-point field goals made per game
2P%
Two-point field-goal percentage (2PM/2PA)
2PA
2-point field goals attempted
2PA40
2-point field goals attempted per 40 minutes
2PM
2-point field goals made
2PM40
2-point field goals made per 40 minutes

3

3A%
Three attempt percentage. Percentage of player possessions (found by FGA + (.44*FTA) + TO) used on three-point shots.
3AG
3-point field goals attempted per game
3MG
3-point field goals made per game
3P/FGA
Three-pointers per field goal attempt
3P%
Three-point field-goal percentage (3PM/3PA)
3PA
Three-point field goals attempted
3PA40
3-point field goals attempted per 40 minutes
3PM
Three-point field goals made
3PM40
3-point field goals made per 40 minutes

A

A40
Assists per 40 minutes
Aloss
Away losses
APG
Assists per game
AST
Assists
Ast%
Assist percentage. For teams, percentage of field goals on which an assist was recorded (AST/FGM). For players, percentage of team possessions on which the player hands out an assist.
Awin
Away wins

B

BA
Own shots blocked
BA%
Block against percentage. Percentage of player's own shots that are blocked.
Bias
Offensive/Defensive Bias. Measures whether a player is more valuable and by how much on offense (positive numbers) or defense (negative numbers).
BL
Blocks
BL40
Blocks per 40 minutes
Blk%
Blocked shot percentage. Percentage of opponent possessions on which the player blocks a shot.
BPG
Blocks per game

D

DR
Defensive rebounds
DR%
Defensive rebound percentage. Percentage of available defensive rebounds grabbed by the player or team. For players, found by DR/(TmDR + OppOR) * ((TmMin/5)/Min). For teams, found by TmDR/(TmDR + OppOR).
DR40
Defensive rebounds per 40 minutes
Drole
Primary defensive role
Drole2
Secondary defensive role
DRPG
Defensive rebounds per game
DRtg
Defensive Rating. Points allowed per 100 possessions, with possessions defined as .96*(FGA + (.44*FTA) - OR + TO). For individuals, estimate of the Defensive Rating of a team made up of the player and four average teammates.

E

eFG%
Effective field-goal percentage. Adjusts three-pointers to 1.5 FGM to compensate for their additional value. Found by (FGM + (.5*3PM))/FGA.
EXP
Years experience in the NBA (prior to this season)

F

FFGMG
Field goals made per game
FG%
Field goal percentage. (FGM/FGA)
FGA
Field goal attempts
FGA40
Field goals attempted per 40 minutes
FGAG
Field goals attempted per game
FGM
Field goals made
FGM40
Field goals made per 40 minutes
FT%
Free-throw percentage (FTM/FTA)
FTA
Free throws attempted
FTA%
Free-throw attempt percentage. Percentage of player possessions (found by FGA + (.44*FTA) + TO) used on free-throw attempts.
FTA40
Free throws attempted per 40 minutes
FTAG
Free throws attempted per game
FTM
Free throws made
FTM/FGA
Free-throw rate, FTM/FGA.
FTM40
Free throws made per 40 minutes
FTMG
Free throws made per game
future_OPPl
Losses so far this season for future opponents
future_OPPw
Wins so far this season for future opponents

G

G
Games played
GS
Games started

H

Hloss
Home losses
Hwin
Home wins

I

I/O
Inside/outside rating

L

L
Losses
LUCK
Difference between 82-game win pace and Pythagorean win pace

M

MIN
Minutes played
Min%
Percentage of possible team minutes played
MPG
Minutes played per game

N

Net
Net efficiency rating - ORtg - DRtg.
No.
Uniform number

O

OPPl
Opponent losses
OPPw
Opponent wins
OR
Offensive rebounds
OR%
Offensive rebound percentage. Percentage of available offensive rebounds grabbed by the player or team. For players, found by OR/(TmOR + OppDR) * ((TmMin/5)/Min). For teams, found by TmOR/(TmOR + OppDR).
OR40
Offensive rebounds per 40 minutes
Orole
Primary offensive role
Orole2
Secondary offensive role
ORPG
Offensive rebounds per game
ORtg
Offensive Rating. Points scored per 100 possessions, with possessions defined as .96*(FGA + (.44*FTA) - OR + TO). For individuals, estimate of the Offensive Rating of a team made up of the player and four average teammates.

P

P40
Points scored per 40 minutes
Pace
[NBA] Possessions per 48 minutes, with possessions defined as .96*(FGA + (.44*FTA) - OR + TO).
[College] Possessions per 40 minutes, with possessions defined as FGA - OR + TO + (.475*FTA).
Pass
Pass Rating. Found by 50 * AST/MIN^2 * AST/TO.
PF
Personal fouls
PF%
Personal foul percentage. Percentage of possessions on which the player commits a personal foul.
PF40
Personal fouls per 40 minutes
PFPG
Personal fouls per game
POW
Power rating. ( RPI * 82 )
POWrnk
Power rating (current rank across league)
PPG
Points scored per game
projW
Preseason projected wins
PTS
Points scored
PYTH%
Pythagorean winning percentage

R

R40
Total rebounds per 40 minutes
Reb%
Rebound percentage. The average of offensive and defensive rebound percentage.
ROS
Roster number
RPG
Total rebounds per game
RPI
Winning percentage which combines OPP%, PYTH% & aWin%

S

S40
Steals per 40 minutes
SPG
Steals per game
STL
Steals
Stl%
Steal percentage.. Percentage of opponent possessions on which the player records a steal.

T

TO
Turnovers
TO%
Turnover percentage. Percentage of player or team possessions (found by FGA + (.44*FTA) + TO) used on turnovers.
TO40
Turnovers per 40 minutes
TOPG
Turnovers per game
TR
Total rebounds
TS%
True Shooting Percentage, equivalent to a player's field-goal percentage if he scored equally efficiently shooting only two-point shots. Found by PTS/(2*(FGA + (.44*FTA))).

U

Usg
Usage Rate. Percentage of team possessions used while on the floor. Player possessions are found by FGA + (.44*FTA) + TO.

W

W
Wins
W82
Actual wins projected to full season
WARP
Wins Above Replacement Player. Based on performance and playing time, the wins a player has created as compared to a replacement-level player seeing the same minutes.
Win%
Player winning percentage. The per-minute component of the WARP rating system, estimating the winning percentage of a team made up of the player and four average teammates.
WP
Wins Produced
WP3K
Wins produced per 3000 minutes
WP82
Wins produced per 82 games


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